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Voodude's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3044 | 2.534 | 3.400 |
Originality | #3560 | 2.460 | 3.300 |
Overall | #3685 | 2.286 | 3.067 |
Fun | #4373 | 1.863 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are connected to a wandering voodoo doll, if they die, you do
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really nice concept, gameplay is super fun and tense if you don't chase doll down in time to change its direction. Felt the doctor could be a little more agile, so in case you need to get somewhere fast, it doesn't end up being frustrating. Great submission, well done!
I liked the concept a lot, the gameplay is fun, and doll looks cute. I would recommend you to add the footsteps of the characters, big and deep for the doll, and light ones for the doctor. I hope you polish it more, a little buggy at the time but fun to play (:
I see a lot of potential in it, I think you can do a lot with this if you expand on it! Nice one
Thanks! Yeah I've got a few ideas about where I could go with it given more time
i also agree that a tutorial would be good.
Thanks for the feedback, I was going to add some tips painted onto the trees in the background but ran out of time unfortunately, I'll make sure to give this a bigger priority in the future
Cool idea, but to make it very playable I would make the controls much more snappy on the character, with the small level size I often wasn't able to turn the doll around and bump him up. Also a tutorial of some sort would really benefit the game. I like the idea.
Thanks for the feedback! yeah I was a little worried about my explanation of the mechanics and controls could definitely use some more work, glad you liked it