Ahh, this is my type of game! Really great UI and UX. I wish there were more celebration and FX when you get double combos or simply when making a connection.
Nice job!
Criteria | Rank | Score* | Raw Score |
Presentation | #3253 | 2.436 | 3.444 |
Fun | #3707 | 2.121 | 3.000 |
Overall | #4439 | 1.964 | 2.778 |
Originality | #5527 | 1.336 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join planets together to smash them!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Ahh, this is my type of game! Really great UI and UX. I wish there were more celebration and FX when you get double combos or simply when making a connection.
Nice job!
Ahh, this is my type of game! Really great UI and UX. I wish there were more celebration and FX when you get double combos or simply when making a connection.
Nice job!
This game looks really nice! All the planet art is pretty cool. Unfortunately, the gameplay missed the mark for me for a few reasons. There are just too many planet types, including lots with similar colors. It makes finding matches difficult. And the fact that this is timed makes it just a bit too underwhelming for me. I appreciate that it's not a typical match three where each match needs to make a swap. Being able to set up huge combos was something that I loved about games like Pokemon Puzzle League. However, the timer discourages players from setting up big combos. I wish I could try it without the timer really lol.
Good job on making this in just a few days! Well done!
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