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A jam submission

TalineView game page

A crazy game with funky physics about dragging your twin disc to the goal.
Submitted by Rharan, kartikey0303 — 46 minutes, 39 seconds before the deadline
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Taline's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#11303.2563.256
Overall#17253.1243.124
Presentation#18723.0703.070
Originality#22843.0473.047

Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The playable character is a pair of conjoined discs, who take alternating turns.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

No

We used pre-existing audio

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Comments

Viewing comments 5 to 1 of 25 · Previous page · First page
Submitted(+1)

Its like two spidermans, but they both are not spidermans.

Developer

Hehe. We could call it two multiverse dimensional (and 2D) spidermans stuck together. Thanks for playing the game!!

Submitted(+1)

A really nice mechanic with challenging puzzles, i hope you continue this project

Developer

Thank you for playing the game.

Submitted(+1)

Lovely art, and the hooking mechanic just feels really satisfying to use!

Developer(+1)

The credits for the art goes to: https://arks.itch.io/dungeon-platform-tileset We edited it a bit for color. I hope we could have added sounds, then the hook mechanic might have been more satisfying

Played your game too. It is really nice!!

Submitted(+1)

I really like the idea! The game was fun and it looked nice, it only lacked audio

Also, it'd be nice if the mechanics were explained in the game itself instead of the description, but other than that I really liked it!

Developer(+1)

We wanted the levels to kind of explain the mechanics but were unable to do so. You are right some text might have been useful.

Thank you for playing the game!!

(+1)

The puzzle gameplay was really fun. There wasn't any audio, the colors of the blocks were hard to differentiate at times, and the two disks being separate disks joined together didn't come into play much, just the alternating shots. But the level design had a fun progression that showed off the game's system. 

Developer

Agreed. Lack of audio is definitely an issue but we just ran out of time. After we were unable to implement a rope swing mechanics with proper rope physics, we decided that this might be the closest thing we could make...

Viewing comments 5 to 1 of 25 · Previous page · First page