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The puzzle gameplay was really fun. There wasn't any audio, the colors of the blocks were hard to differentiate at times, and the two disks being separate disks joined together didn't come into play much, just the alternating shots. But the level design had a fun progression that showed off the game's system. 

Agreed. Lack of audio is definitely an issue but we just ran out of time. After we were unable to implement a rope swing mechanics with proper rope physics, we decided that this might be the closest thing we could make...