I got somewhat confused with the colors sometimes. First I thought i should carefully plan out which color to pick up or not because i thought i could only traverse the blue walls as blue slime, but in the end it doesnt matter. Also it was a little bit tedious to pick them all up before you get to play the actual part of the level, especially once the boulder was introduced. You could easily add a slime, that gives you that whole amount directly, or start with more basemoves. Or in the best case, distribute them in the level, so that it actually matters which one you pick up (like in the first levels). Non the less you made a nice game in such short time and it was one of my favorites. Would like to play a more polished version someday :)
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Void Journey's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3662 | 2.138 | 3.429 |
Overall | #4057 | 2.138 | 3.429 |
Originality | #4075 | 2.227 | 3.571 |
Presentation | #4130 | 2.049 | 3.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your slime need to join with other slime to slove puzzle
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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