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Speculunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3996 | 2.003 | 2.125 |
Presentation | #4389 | 1.945 | 2.063 |
Overall | #4439 | 1.964 | 2.083 |
Originality | #4684 | 1.945 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The players are joined together by the same inputs
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
Its a good concept, however the game is very buggy. I don't really mind too much but it does get kind of frustrating. However it is a good start, and I think that if you wanted to develop it further, it could become a good game.
I kinda wonder, how could the red bot jump on the blue one? or Am I missing something?
You can push the blue bot into a wall, and most of the time, the red bot will jump without the blue bot jumping, but it's pretty finnicky (I implemented it quickly and it's somewhat broken, but still possible).
I see now. It looked like a bug and I don't like using bugs to progress because is not the intended way the developer wanted to.
While the game mostly works, it stills appears to be very broken as for some reason even after I reached the goal, it will not end the level. Further more, it seems entirely random what buttons does what, like pressing the level selection button somehow would put the game on fullscreen on browser, not to mention they are not very responsive and the resolution is broken. So I decided to download the .exe instead and try, which when I pressed the back to menu button, simply crashed. The concept is okay, but at its current state, the game is unplayable.
I didn't really have time (I made it about 4 hours), so I forgot to add what buttons does what. If you press Z while a bot is over its respective door, it will go through it. I'll also try to fix all of those bugs.
Also, you press R on any level to reset it if you're stuck.