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Nebulasteroids's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1157 | 3.477 | 3.688 |
Overall | #1728 | 3.123 | 3.313 |
Fun | #1755 | 2.946 | 3.125 |
Originality | #2506 | 2.946 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The two characters are interconnected with a beam, the beam is used to destroy the asteroids
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Really clean presentation! Congrats on great work!
Thank you very much! Glad you tried it and liked it! :D
Nice idea but it's pretty easy to find optimal strategy: just place both dots at the top and bottom of the screen. Some things that may fix this: if the length of lazer between dots cannot be bigger than some fixed value; asteroids may spawn from different directions. Effects are nice though. Good job!
Thank you for playing!
Yes, that's a problem which came out already, I have it fixed in the next version but obviously I can't upload it now, haha
Basically I'm awarding a lot of points for moving, and I have added a new item other than asteroids (satellites), which you shouldn't destroy.
Asteroids spawning from different directions is a cool idea though, I'll definitely keep that in mind for a new update!
One problem with staying on the opposite sides is you're not going to catch all of the asteroids, there are some spawning on the edges which you won't catch unless you put both spheres on the same side, so you can't go on forever, let's say. But yes it was still a problem.
Wow, you did a great job with juice! Lots of good effects on collisions. Maybe adding a little more shake that also got stronger after chaining together collisions would be good though. I think also different types of asteroids could add complexity and interest, like some that shouldn't be hit. Great job on the background and use of sound too! A score display during play and a life count would be nice. Overall, very good job! :)
Thanks for the feedback!
Yes I've added extra points for moving (especially vertically) to encourage the player to move more, and I've added satellites, which should not be destroyed (if you do, it will count as if an asteroid has passed). I'll push the changes after the jam ends.
You're right, I had thought about showing the score, but I'll have to think about where to put it because I don't want it to block parts of the screen or something, but at the same time I don't want to just print a number there, it would look terrible, haha
Good idea about the extra shake, I'll try to play with the numbers and see if I can improve it, thank you very much! :D
Cool game! Sound effects could be a little bit quieter and I would've loved to see different terrain that blocks the laser so you can't just fill the screen and let the asteroids run into the laser, also the characters were slower than the asteroids so sometimes an asteroid would pass by at the front and I would never be able to reach it in time, but other than that it was fun!
Thank you for playing it!
Cool idea about the blocks! So far I had thought about awarding points for moving more, and someone suggested a length limit for the link size, but I hadn't thought about blocks for the laser.
Sorry about the sound effects, I wanted to implement a slider in the settings but I didn't have time to do that properly, so I tweaked by ear but maybe they came out a bit loud, sorry about that.
You can move faster than the asteroids with the white orb, if you press shift you can dash :)
I like the music, even if it wasn't jam made it fits the game well. The controls were still fine normally, but I would have preferred WASD and arrow keys. I like the effects, destroying asteroids feels nice. Even if lacking a bit in core gameplay, still fun. Good job!
Thanks for trying out the game, I'm glad you had fun playing it!
It used to be WASD + arrows, but it felt like a nightmare to play D:
After testing it I preferred to put the mouse as it's easier to control, you juse click where you want to go.
Now that you mention it, though, I should have left the option to use them, I'll surely put them back after the jam!
I like the simple graphic stlye. Great background effect, really cool and fitting. Music is fitting 80s style synth, cool. The particle effects on the connecting line are very nice.
I do not understand what the pulse effect means which appears randomly.
I had a lot of difficulty with the controls, to me they were not intuitiv. But I am not a keyboard and mouse player. I think this would work with a twin stick control on a game pad: left control for one and right control for the other end.
I was able to score 1020 by placing one point on top and the other on bottom without doing anything. and just leaving it.
Hi! Glad you liked it!
The shockwave appears only when the asteroids destroyed had a high speed (I wanted it to look like a more powerful explosion).
Yes you're right about controls, you need to get a bit used to it, it would work better on a joystick that's true, unfortunately I didn't have time to adjust the controls for a joypad but I'll probably do it later to complete the game :)
Leaving it there is also an issue I agree, but you can't score more than a certain amount of points because asteroids can spawn on the edges of the screen and you can't catch them by just standing there, so if you want to score more points you're going to have to actually play :P