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A jam submission

An Army Of YouView game page

GMTK 2021
Submitted by Carlos Perez Sanchez (@CharlieGameDev_), viccristak, Paloma Redondo — 4 hours, 2 minutes before the deadline
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An Army Of You's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#33122.4163.091
Originality#42902.1322.727
Overall#43372.0142.576
Fun#51511.4921.909

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to bound together parts of yourself

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

Technically, it is a nice concept with enough of different visual and mechanics features, but I can't say anything about the rest. Perhaps there is some kind of deep philosophical message here, but i don't get it.

Submitted

I'm not sure I completely understand the design, but I played through it twice to see the different options. There was something mind-bending going on in the hallway. It ran quite well, and looks great, overall Good work.

Developer

Thanks for playing and for the feedback!!

Submitted

I was really impressed by the various systems you managed to develop in such a short time: dialog trees, items that you can pick up and look at, and solid title and credits scenes.

I actually went back and played it a second time to see if I could recruit everyone (I gave in to peer pressure the first time), and was pleasantly surprised that the ending was a bit different.

My only complaint is that the fog is a bit too intense at the beginning. It made it hard to navigate at times, although I suppose that is more or less the point!

Developer

We're glad you enjoyed it. That was the aim of the fog, but it still got a bit out of hand! Thanks for playing and for the feedback

Submitted (1 edit)

As others noted, the fog is a VERY heavy. The disorientation in the hallway and with the changing level layout was a bit too much for me as well. It was hard to tell whether or not I was progressing the sequence. But all in all, the aspect of speaking with/negotiating with aspects of yourself is an interesting one! I could have done with less emphasis on inspecting objects and level navigation, and more focus on the 'characters.' Nice submission!

Developer

Thanks for the feedback :)

Submitted

I Dont know if I was ready for some artistic symbolism art peice in a game jam, hmm

Developer

Yes, you were ready :P

Submitted

way too much fog, to the point where it started to hurt my eyes, but other than that good.

Developer(+1)

Thanks for playing!! Sorry for the heavy fog