Play game
Tower Power's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #5326 | 1.347 | 2.333 |
Presentation | #5494 | 1.251 | 2.167 |
Overall | #5544 | 1.283 | 2.222 |
Originality | #5569 | 1.251 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Power nodes by moving them in line-of-sight of each other, thus joining them together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
A very neat little puzzle game. I felt like the first person controls were kinda sluggish, both the mouse sensitivity and the walking speed. I kind of think this would have worked better as a top-down 2D game. I did like the puzzles, even if I felt that the controls were a little annoying.
Nice game, but I've played the Talos Principle so I'm familiar with the first-person-join-the-dots mechanic. Would have liked if when you complete a level it shows you what you created from above. Would feel more like a reward and let you compare your mental map that you've discovered to an actual overview. The overhead shot in the screens made me think that was part of the game.
Congrats on making a fully working game, with actual designed levels!
Nitpicks:
Nice game :D I need to go Faaaastaaaa .___. I would have liked more puzzle elements but the zen feeling of this game and the "take the rock up, put the rock down" philosophy gave me enough time to think about my life, thanks. I came to the conclusion that I'm going to eat a salad tomorrow, and replay all 3 Dark Souls games.
I appreciated the intention to create a progression.
Levels are a little too big, especially when compared to the character's movement speed.
Polishing is not the best.
Congratulations on the courage to create a puzzle game in such a short time.