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Flesh? Rock? Mountain!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2425 | 2.667 | 2.667 |
Overall | #2743 | 2.704 | 2.704 |
Presentation | #2775 | 2.667 | 2.667 |
Originality | #2872 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player and the mountain are joined together, so each time one bomb goes off, player takes damage, as the mountain takes damage
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It would be useful to have some way of advancing the dialogue faster; it went so slowly that I thought the game might be frozen.
It was my plan but I couldn't figure out a way to do it so I just hoped it was slow enough to read at a normal pace. It didn't even cross my mind that the opposite could happend. I'll try to find how to do it next time.
I really like the vibe of this game. I could definitely see mechanics like these being a lot of fun with roguelike or procedural elements. It's also a unique take on the theme, a wonderfully weird one.
Such a cute game!! The art is so nice, and the gameplay is very interesting, with you taking damage as the level does. Huge props on finishing it!!
This was very fun! I think that the gameplay is super interesting, it felt like every time you used a bomb, you had this gut feeling of progression and excitement and worry of getting to hurt.
Also could you check out the game I made? It would be helpful :)