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A jam submission

The Curse of the Input Output InventoryView game page

A roguelike where the item slots in your inventory are connected to the actions that you perform
Submitted by perpatima — 6 hours, 27 minutes before the deadline
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The Curse of the Input Output Inventory's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#23433.0073.538
Fun#23902.6803.154
Overall#25452.7893.282
Presentation#27392.6803.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It's a roguelike where the only way to use items in your inventory is to do corresponding actions that are *ahem* joined together with the item slot.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Cool idea! I liked the feel of the movement, although hitting enemies was a bit difficult to time. I ended up abusing the health pots to get to the end. Fun roguelike.

Developer

Thanks for playing! And yeah, I do agree, the game was a bit fiddly to master, but I'm glad you thought it was cool :)

Submitted

Really enjoyed this concept! Really enjoyable game! Simple and well implemented.

Developer(+1)

Thank you, I'm glad you enjoyed it :)

Submitted

Thank you for making it! 

Submitted

Absolutely love this idea, but I really wish you were able to replace the items you've already picked up, and/or be able to put them on specific functions rather than it be random, just to give the player a little more agency.

Really enjoyed this one though!

Developer (1 edit) (+1)

Thank you for the idea!

Submitted

I liked the presentation of the story and premise. The concept was very funny, I think a way to shuffle the inventory to new random positions would make the game more easily playable. Having your offensive options for example tied to FALL and LAND at the same time is … difficult :D

Developer (1 edit)

Thanks! I'll be playing your game as well :)

Submitted

The game was great! Though a nice feedback system would improve the game more than a randomly generated room.

Developer(+1)

Thanks for playing! I do admit the game didn't do so well on many things, sound, good info communication to the player, and a few more things so I'm glad to know the game was still fun to play :)

Submitted

Very interesting concept, funny story. But i think the sound is not very good.

Developer (1 edit) (+1)

Thanks for playing, I do know that the sound is lacking so I'm sorry for that.

Submitted

Really unique concept, really nice storytelling and nice polish! :)

Developer

Thanks :) I'm glad to know that the story is not too invasive and is digestible. Imma' check out your game.

Submitted

I enjoyed! Left me wanting more tools, partially just because the sword and bow had really satisfying animations. I like how different a tool is depending on which slot it goes in.

Developer (1 edit)

I'm glad you enjoyed, and thank you!

Submitted

I love the Idea! :D but the ending was sad :(

Developer

Thanks! I love how the ending of my time-crunch is going to make a compelling sequ- wait what was I saying?

Submitted

Really cool concept! The controls are a bit fast but I really love the retro art and the way it plays.

Developer (1 edit)

Thanks! I'm glad you like the art and the concept! I'll play your game :)