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Angelfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #4290 | 1.890 | 2.143 |
Overall | #4971 | 1.701 | 1.929 |
Originality | #5014 | 1.764 | 2.000 |
Presentation | #5263 | 1.449 | 1.643 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The resource for using armor as a shield and using it as a weapon are one and the same. Hence, the player's defense and offense are joined together.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The blue enemies gave me internet explorer vibes.
A cool game, a little slow paced at first but a neat enough concept. Would have liked to see more enemies arriving faster and charging up your reserve weapon faster too. I think with some cool art, polish and a couple extra mechanics like upgrades this would make for a really neat game. Good job!
I don't play many shmups so I found this pretty challenging - good idea though!
I'm a little bit confused by the mechanics. I think the instructions are backward. At least, pressing J to fire consumes my armor and spreads the shot out, whereas the instructions suggest that pressing K should do that. I'm also not sure why I keep dying when my armor is at 80%. Still I like the parts I understand a lot. It makes for an interesting strategic tradeoff. Maybe it could just use a tutorial or at least an easier level 1.
The whole mechanic of combining two states like defence and offence makes for quite a fun game, even if it kinda feels like a strech from the original theme. Though I´d also consider speeding everything up a little, good game overall!