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End of the line's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1828 | 3.094 | 3.094 |
Originality | #1931 | 3.188 | 3.188 |
Overall | #2190 | 2.948 | 2.948 |
Fun | #2657 | 2.563 | 2.563 |
Ranked from 32 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Player is physically connected to an enemy which hinders their movement.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Cool artstyle! I wish you could change directions while in the air
Thanks for your feedback, I’m going to give the controls an overhaul once the ranking period is over 😊
I got my score up to about 645 which I feel pretty okayish about. :> I could have done worse! I even got one of the harder later (Or at least it seemed like they would show up after time had passed?) big jumps that you need to use the momentum from the guard for.
Getting that big jump was definitely the best feeling part of the game. It was a nice time overall although I also suffered from occasional issues with the jumping. Usually when I was close to the edge to make a far jump.
It's easy to imagine a hypothetical version of this where the guard has more moves that do a variety of things to the player character and perhaps different ways of signaling which move they are going to use.
I rather enjoyed the concept! :>
Thanks for your comments, I had similar thoughts about having the guard run between set positions with a signal but I didn’t feel I had enough time before the end of the jam to implement it properly.
In my experience, 645 is a very respectable score! Well done!
Really like the artwork, especially the skyline in the back.
Thanks for your comments, the skyline pixel art is actually a free asset from itch! I’m a programmer not an artist 😅
It's a very fun concept, but I had issues with my jump not always registering. The physics of getting swung around was fun and I'd love to see this with some extra polish
Thanks for your comments, I agree that there are still some issues with the jumping. I’ll try to improve this after the ranking process.