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Chained JailBreak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2686 | 2.550 | 2.550 |
Overall | #3850 | 2.217 | 2.217 |
Presentation | #4034 | 2.100 | 2.100 |
Originality | #4545 | 2.000 | 2.000 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Two units joined by a chain and trying to make it to exits of their labyrinths
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
WOWOWOW! I have no idea how you had the time to design and test all those levels! Seriously impressive! Also a really fun puzzle!
You might actually enjoy the game we made for our jam! It's also a 'switch bodies and get both bodies to the end' type puzzle game. Would love to know what you think of it!
Congrats on the great game!!
It's a nice one, thanks for making this! I agree, I think it needs a twist in order to make it more interesting and engaging. It will make a good puzzle game.
Good game jam title, but definitely needs some polish and twist if it becomes freeware in future
The concept was fun, but the game didn't make good use of it, having what I assume to be procedurally generated maps that usually just allow you to go through the maze as normal, keeping the y level approximately the same as I never saw the mazes requiring doubling back. Additionally, the joining constraint was dramatically different depending on if the path forward was on the inside, or the outside creating what I imagine might be an impossible situation if they were both on the outside.