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Togi's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3618 | 2.162 | 2.900 |
Originality | #3892 | 2.311 | 3.100 |
Overall | #4100 | 2.112 | 2.833 |
Presentation | #4565 | 1.863 | 2.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You "Join" together with blocks in the game that make you longer
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The concept has potential, but the WASD movement is clunky in this context and the level design doesn't really work. I think you could take this basic concept and turn it into something great, but it'd require a redo.
Could also benefit from some assets - the text was really hard to make out and it looked unfinished.
it would definitely benefit from analog stick controls for movement and rotation, but it is what it is for now. Thanks for the feedback and for playing!
I really like how you can move through walls, instead of not being able to as well as being punished for touching them. It means I can move through sections quicker but at a fair price.
I did find it hard to read the text because of the colours, and I think the rotation is too slow, like I'd prefer to be able to be swift.
I really love the sound effects! My favourites are picking up the points (reminds me a ps1 scooby-doo game I used to play) and the sound of hitting a wall.
Just realised this, but even if it is pre-existing audio, they are good choices, and that's valuable.
i created the audio using labchirp for another game, so I just used it in this one as well. I thought it matched well. The game is definitely not perfect, but given my time constraints, I'm happy I even got a playable game out at all. Thanks for playing!