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A jam submission

Color LinkView game page

A simplistic metriodvania?
Submitted by The Hooded Olive — 5 hours, 47 minutes before the deadline
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Color Link's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34272.2382.238
Overall#45161.9371.937
Originality#46771.9521.952
Presentation#50241.6191.619

Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You have to "joun together" to win. AND for whatever reason the characters are joined together in your control.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

COMEDY GOLD XDXDXDXDXDXD

Submitted

The game has an idea but doesn't help the player achieve it in any way sadly. There is no way to know the size of the level or to know where you are (a minimap could help maybe)? 

It was only after playing the game 5 times that I could figure out what the red blocks do, or how the "bubble meter" depletes. Some cool additions that would improve the game is a pause menu, or something to restart the level, or having the "jump" button on Space like the usual conventions.

Congrats on finishing the Jam and good luck for next times!

Developer

Thanks for the feedback! When making the game (which I did in the last day) my original idea was to have doors that you had to use your two characters to unlock for eachother. But for whatever reason that just didn't happen. All of your feedback is valid and I'm glad you gave it so that if I do come back to this I know some things that could help it.

Do you mean that you need to get the cubes in the same place to win? If that's the case, the size of the level makes it hard to get a sense of how to do that.   Made several jumps that I didn't know what was at the bottom.

Developer

No, there's basically just two "end areas" that are close to eachother that you have to get to.