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Omniblock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4266 | 2.138 | 3.429 |
Fun | #4340 | 1.871 | 3.000 |
Overall | #4812 | 1.782 | 2.857 |
Presentation | #5397 | 1.336 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of all the orange blocks is joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is an interesting concept that I would have loved to see fleshed out. It was fun to control all the platforms at once.
There's some problems with how the game is constructed though. FPS games have a camera limiter so that it can't roll over on itself, but in this game I was immediately disoriented because my camera turned upside down. The sensitivity is really high, and the mouse is still on screen. The player also doesn't carry the momentum of the orange platform, it moves without us which is weird and hard to play around.
Good job on submitting though, really likes the concept.
I like that you can glide; gives a lot more leeway for little mistakes. I didn't play every level but I was able to do the final one.
The audio settings don't seem to work all the time