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A jam submission

The Tiles ControlView game page

​Who Knows What Could Happen If The Clock Ran Out...
Submitted by jay_jay0101 — 19 hours, 50 minutes before the deadline
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The Tiles Control's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#30932.6713.778
Fun#33382.2783.222
Overall#33442.4363.444
Presentation#34322.3573.333

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The Background And Movement Are Joined Together

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I don't think you know this, but this gameplay is borderline genius. Something that was used, time and time again but in a marvelous way.  The fact that you did it all by yourself makes it even better! Great job Jay. btw, I also love the colors....

Developer(+1)

Tysm. It's my 1st game and thats really nice to here

Submitted(+1)

Fun tile based puzzle game! It reminded me a lot of the bit in Undertale with Papyrus haha. It's easy to pick up and play. However I think the timer is a bit too strict, I think even without the timer the game would still be a lot of fun. Good job making this as a solo developer in 48 hours!

Developer

The timer is quite strict, I can say. With the timer it forces you to do quick brainwork which is what most the levels are based on.. Removing it would require some level changes to a more puzzle based game. I think it might be more fun without it though so I will think about that post jam :)

Submitted(+1)

Congrats, what an interesting game. I think there could be some more in game UI to explain what each square does, also maybe it's just my old and tired brain but the levels got pretty hard for 20ish seconds. I have to admit, there is a surprising amount of content, ~so many levels!

Developer(+1)

Thank you! The game wasn't actually meant to be as difficult as it is, i just went off of what i could beat but i gradually got better at it when  making it so the difficulty kinda skyrocketed. Some of the tiles may be confusing and i will try keep that in mind for other projects.