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A jam submission

Reactor ControlView game page

Reactor control tests your button press precision to save an unstable reactor for as long as you can.
Submitted by FuzzyPyjamas — 46 minutes, 11 seconds before the deadline
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Reactor Control's page


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Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Pretty okay I guess as the game focuses on a reactor that is out of control and you have to control it as long as you can

Did your team create the art for this game during the 48 hour time slot?


We created all art during the game jam

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As someone who's is terrible at directions, this was very stressful. Pretty sure that's the point, though. ;D I will agree with the other that during the play, I was focused only on the small box with instructions (if you intend to develop the game, perhaps place the instructions in the center of the bubble thing?).


I totally agree with you regarding that directions point. I will try to make it more interactive in the next iteration of the game by adding some actual arrow key indications near or maybe the reactor itself. Yeah, that bubble thingy is actually the atoms inside the reactor :) . I wasn't able to convey that clearly to the player, that the energy is rising due to those bubble thingy collisions. XD

I will surely make the next iteration of this game better.

Thanks for taking the time to write out this review mate : ) 

I agree with Draconic Chipmunk--I was indeed looking at the controls and not the cool bubble balls.  I found for me I probably wasn't playing fast enough because it didn't really seem like I was making progress.  It had a nice look to it and maybe it would just take some balancing to make it a good difficulty level.


I will surely look upon the UI to add more fun elements to this game like wrong button press indication as well as a particle system to make those collisions impressive (Yeah, those bubbles were actually atoms XD). I will continue developing this game to make it a good one in the future post-jam.

Thanks for taking the time to write this review and sharing your opinions. :)


I liked the concept. It's simple but it's got potential. For me, having the instructions on the top left meant I was looking only at the words and the instructions. Maybe some UI design, some mixing of the gameplay and the flavor, would have helped.


I totally agree with you, I wanted to add some UI elements, such as actual arrow key images instead of the text, as well as some indicator of wrong button press near the energy element meter, but was a bit limited at that time by by knowledge.

I will surely work on adding these things and continue working upon it post-jam.

I really wanna thank you for taking the time for writing this review.