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A jam submission

Controln'tView game page

Program Your Character Movements Using Instructions!
Submitted by Safwan (@EljadiSafwan) — 2 hours, 34 minutes before the deadline
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Controln't's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#10033.5703.570
Overall#11643.2723.272
Originality#14283.3543.354
Fun#16192.9622.962

Ranked from 158 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You Don't Play With the MC, You Can't CONTROL Him Directly , You Can Only Give Him Instructions/Orders

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Viewing comments 62 to 61 of 62 · Next page · Last page
(+1)

Interesting concept! I included it in my GMTK Game Jam compilation video series, if you’d like to take a look. :)

Developer

Thanks for Playing! I checked the video along with some other videos in the series, keep the good job!

Submitted(+1)

Interesting idea, reminds me of some robotics-for-kids stuff I did as a kid, but the execution seems a bit lacking to me.  Felt a bit too guess-and-check, between the fact that you can't look around without actually moving, the fact that you have to reset before you can drag new instructions, and the fact that as far as I can tell you have to use decimals, which means that you can't just see "oh that looks like a 2-second wide space" and put in a 2 and expect it to just work.  Also wish it were possible to insert new instructions between other instructions.

Ideas for improvement: Making the whole thing grid-based would take out some of the guess-and-check aspect, but it might make it too easy.  Or putting a timer on-screen so you can see how many seconds have passed when you want to jump.  Or you could go further with the teaching-people-how-to-program-ish aspect and add loops and conditionals, and puzzles that require using those.

Viewing comments 62 to 61 of 62 · Next page · Last page