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A jam submission

Out of a nightmareView game page

Here you`ll play in a nightmare go through emotion changes represented by the colours that change the rules of the game.
Submitted by Chili Gamez — 17 minutes, 32 seconds before the deadline
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Out of a nightmare's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#42522.2363.000
Overall#45971.9382.600
Fun#50811.5652.100
Presentation#51481.5652.100

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The rules change randomly(out of control).

Did your team create the art for this game during the 48 hour time slot?

Yes

We created all art during the game jam

Did your team create the audio for this game during the 48 hour time slot?

Yes

We created all audio during the game jam

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Comments

Submitted(+1)

For something that seems to me like the first (or one of the first) games that you have made, it is surprisingly playable, considering it's made only in 48 hours. However, while the basic idea seems solid (the rules change along with the emotions), the execution is buggy and unbalanced. You cannot swim while blue, you cannot exit lava while not red, green is useless as you don't need to be green to survive the gas, blue is useless as you don't need to be able to stop sliding on ice to get the question marks, etc. You would do the idea a better service if you fixed all of the bugs (including the overlapping music – although it could be interpreted as something belonging to a nightmare, it's annoying), made the graphics more consistent and "focused" (e.g. perhaps smaller tile size, less "unnecessary" colors, maybe try using only the emotion colors + black, only one font, player size same as the tile size, no scaled and blurry images), made the levels utilize the different emotion states better (maybe only allow progress with a certain color(s), find novel ways to test the player, etc.), and made the theme more clear (these are emotion changes, not just different power suits the character decides to wear).

Also, it was a bit frustrating to constantly wait for the correct color to make progress. I would make the changes predictable (I think that even with non-random changes the game would still fit the theme, as the changes are still out of the player's control) and much faster so as to allow the player to progress constantly. Another possibility is to make the environment reflect the character's inner state: e.g. water turns to lava whenever the character is experiencing strong feelings associated with the color red. 

These are just my suggestions, but there are, of course, many other possibilities. Let me know if you decide to make a post-jam update with these considerations in mind. Anyways, good luck with your next project!

Developer(+1)

Wow you gave such a good feedback! Most of the bugs that the game has could've been easily fixed, but we didnt manage our time well so in the end we had 0 minutes to fix bugs.
Really thanks for commenting I thought that in the end we wouldnt get any feedback, which was the main objective of our game in this game jam.

Really thanks, I cant say this enough.  :)