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Project MESS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3949 | 2.111 | 2.111 |
Presentation | #4004 | 2.222 | 2.222 |
Overall | #4230 | 2.111 | 2.111 |
Originality | #4516 | 2.111 | 2.111 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Players face so many enemies, so that situation feels out of control
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
I couldn't do anything once the ammo ran out, but it was a fun short game. Would have been better with sound effects, and a faster fire rate, but other than that, it was very polished.
fun game but too repetitive , good job :)
Great concept! I think some audio/music would go a long way in making this a great experience. Keep up the good work!
You can go off the edge of the screen. Despite this, it is a good idea for the theme, and with a bit of juice and music, this would be much better
I like the idea of the ammo coming from the enemies, but I didn't understand the multiplier at the top. I think it had to do with the enemies spawned? And I also think that limiting the shooting to such a long timeframe of one second between bullets makes the game seem too difficult to beat because there's no way the player can keep up with that many enemies while waiting so long to shoot. I'm not sure how the out of control aspect is different than other games with enemy hoards, because eventually they get out of control too, so it doesn't seem unique enough. I also found it strange that the player could move so far out of view since there wasn't a border for the playable zone. But congrats on submitting to the game jam! Keep on learning new skills and becoming a better developer! :)
I really like the design of having to retrieve your ammo after you shoot it into a mess. However I think if the game had more audio and visual feedback it could greatly improve the experience.