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Jeffery's Steampunk Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3225 | 2.636 | 2.636 |
Presentation | #3499 | 2.409 | 2.409 |
Overall | #3576 | 2.364 | 2.364 |
Fun | #3877 | 2.136 | 2.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game features a 'developer' making changes to the code live as the player plays, which repeatedly reconfigures the control scheme.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
glad I stuck through this or else I would've missed the gameplay twists towards the end.
glad I stuck through this or else I would've missed the gameplay twists towards the end.
Good attempt
edit: don't know what button was the gun, but didn't need it anyway
It was supposed to be left click with the mouse. IDK how you managed to beat it without the gun though b/c the other controls should be disabled midway through. Thanks for taking the time to leave a comment.
Short question: ever heard of sizing the hitboxes according to the sprites’ visuals?
Yeah would've been a good idea, but we just put a box collider on at the beginning then never thought about it again. Really just forgot tbh.