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Galactic Mayday's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3395 | 2.311 | 3.100 |
Overall | #3896 | 2.236 | 3.000 |
Presentation | #4281 | 2.087 | 2.800 |
Originality | #4403 | 2.162 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Running into an obstacle takes away your ability to use a random key to control the starship
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
No
We used pre-existing audio
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Comments
I really like this take on the "losing controls" idea! The screen wrap is a smart way to give the player a (more difficult) alternative to a lost left or right input. Great way to force them into an interesting decision. I do wish the player could wrap vertically as well, because if you lose the down input you can end up stuck pretty high on the screen and have no way of getting back. I also had trouble with waiting through a wave if I lost control early.
Resetting controls on waves, though, is a great way to keep the player engaged and give them an incentive to survive. The controls are solid, the UI is very readable and looks good, the enemy types are well-thought-out and easy to distinguish, and the difficulty curve seems well-modulated. Great game!
This game is a lot of fun. The concept is simple but effective. The graphics are great and the game is overall very polished. Great job!