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Control Zone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #2269 | 2.701 | 3.455 |
Overall | #2803 | 2.629 | 3.364 |
Originality | #2852 | 2.772 | 3.545 |
Presentation | #3675 | 2.345 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses zones, where the player has control and he has to use built up momentum in the rest of the game space .
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
Love the concept! Very fun and engaging. Great job!
Excellent! The game is clever, all the controls are intuitive, and the minimalist art style both serves the game and looks good while doing so! The core idea is clever, but the real star of the show is the level design. At first I wasn't convinced by a puzzle game not showing me the whole level, but the levels were laid out so neatly that I got a real sense of discovery rather than the confusion that I was expecting. And great job on the last level as well, great way to top off such a clever game.
Thanks for your comment. I'm glad you liked it. I've tried to make each level different from each other and I think that I accomplished that. I planned to make more game mechanics (e.g. gravity zone) but I didn't have enough time. And the last level seemed to me like a interesting change of pace (and wasn't so hard to implement). I suppose that it's more memorable than if I made it like the other levels. Thank you.