I really liked this game! The concept was fun and was well executed. I liked the smoke effect and sound effect when the ship is turning, that gave a lot of nice feedback. I also appreciate that the voice acting has variance in tone and delivery rather then just the same line over and over.
If you wanted to improve, I suggest adding something to represent an actual crash, even if you just swap out the ship for a massive explosion. It's a little jarring to go back to the main menu. I had some problems judging the depth of field with some items, especially while turning. I recommend adding in some ray cast elements to check if the ship is on a collision course and then alert the player somehow if a crash is about to happen. Additionally, you could create a nice risk reward system by having points or other objects near the surface of structures so that the player can risk crashing for more points. Lastly I think a little bit more variety in objects would be nice. Everything kinda looked similar and it was hard to tell if I was going in circles or in a specific direction. If you didn't have the resources some form of compass showing the direction of the ship could be a good substitute.
Overall, fun game with a lot of potential! Can't wait to see what you do with it moving forward. If you have time, check out my game: https://itch.io/jam/gmtk-2020/rate/694820
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