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Control Is Out's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4513 | 2.115 | 2.176 |
Fun | #4929 | 1.658 | 1.706 |
Overall | #4980 | 1.715 | 1.765 |
Presentation | #5310 | 1.372 | 1.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Player Has A Limited control amount per level.
Did your team create the art for this game during the 48 hour time slot?
Yes
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
Yes
We created all audio during the game jam
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Comments
It might be rude of me to assume one's level of time availability to invest in a game jam, but this was submitted 24 hours prior to deadline. Could have added maybe a *little* more polish to make it feel better. The jump kinda feels heavy, but I'm no expert; I'm learning myself how to get a good-feeling player movement so I don't have to spend so long on it next jam. Keep at it!
I'm leaving my feedback here, since I rated this game.
This game has no sound and the assets seem to me like they are premade, but I would not actually know. It doesn't look bad or anything, but things like there being an option for music and the number of tries counter in the top right that goes into the negative make the presentation feel sloppier than it needs to.
Presentation, of course, isn't the focus of a 48 hour jam, and the gameplay is oddly addicting, but being unable to tell when you have progressed a level because the game doesn't tell you can be mildly frustrating.
As for the theme, calling the number of jumps 'control' and saying you are running out of control is an okay idea, I suppose. It seems to fit in some way, and that is what matters.