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One boss, One room, One shot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1313 | 2.711 | 3.500 |
Originality | #1480 | 2.840 | 3.667 |
Overall | #1524 | 2.754 | 3.556 |
Adherence to the Theme | #1627 | 2.711 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Overall not that bad, but it doesn't really stand out as an "only one" game; You have different bullets that you can shoot once (but recharge infinitely); and The boss has more than one phase completely overhauling his mechanics to boot
As one of the three devs who worked on this game, thank you for feedback. Is there anything else you could say about the game design-wise that we can use to improve on future endeavors or to update this game with?
So first of all the aiming and shooting is really good;
But the enemy really doesn't make sense at first; he just floats around and does nothing;
I am not really sure how i'd improve it, but I would probably make him shoot since the start making it a scramble to find the ammo;
Also I'd make the enemy die in one hit and the ammo not respawn;
That being said it's just what i'd do; I am not sure that this would be the best experience that you might have intended :)
Thanks for your reply and your detailed feedback! We'll look into adapting some of the ideas you mentioned into revisions of the game.