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A jam submission

Don't Scare Me Like ThatView game page

A puzzle-shmup where you can't shmup. Created for Game Maker's Toolkit Game Jam 2018.
Submitted by matticgreek — 8 minutes, 11 seconds before the deadline
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Don't Scare Me Like That's page


CriteriaRankScore*Raw Score

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Tried playing but just got stuck. Went through first door and nothing happened. Like the idea of the game of using a startle as a weapon but didn't get to enjoy it. 


Huh, interesting. It should be that when you finish the first room, the door at the top turns from red to green, and then when you go into it, you move to the next room and there's a new batch of enemies. I wonder why it seemed like nothing happened for you. Did you play the fixed version linked in the description?

In any case, thanks for trying out my game, and for the feedback!


I liked the idea, but there is a lot of stuff that could have been improved on. For example the movement, enemies and graphics. Sounds and music are also always good :)


Yeah, no question. I only had about 24 hours to work on the game. Thanks for trying it out and for the feedback!

A game without.... a game. Or a story. Or any quality, other than being perplexingly pointless. (Is it intentional that only one enemy actually shows up?


@benevolentwanderer Thanks so much for trying my game! Sorry about the frustration. It is an actual game; it's just broken due to a Unity bug I only discovered on submission. I added an explanation in the page description. Here's a fixed version; I'd love to have you try the (working) game if you get a chance: