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Escape, a Shmup's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #683 | 2.245 | 3.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Nice idea to use different attack patterns to target different areas and compensate for not being able to move. However, only the yellow shot seemed to effect the area in front of the ship, which is problematic as most enemy ships shoot directly at you. The green shot helps a bit, but not much. I do think with some tweaks, the game has potential. You can't go wrong with fractals, in my opinion.