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Catacomb: See No Evil's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound - How well does the sound create the perfect atmosphere in the game? | #13 | 3.578 | 4.800 |
Art and visuals - How amazing does the game look and feel? | #34 | 3.429 | 4.600 |
Technical - How impressive is the technical complexity of this game? | #47 | 2.534 | 3.400 |
Overall | #49 | 2.683 | 3.600 |
Game Design - How compelled are you to keep playing this game? | #59 | 2.236 | 3.000 |
Theme - How well and unique is the theme implemented in the game? | #81 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Hm scary... I got one gem, and managed to evade one cat, and then the next one got me. Not sure if I want to go back into this crypt again... But it's incredibly well made: lots of detailed assets, great voice acting, creepy atmosphere. I'm wondering: how are you supposed to deal with the cats? Running away? Running past them? Not seeing them? (That's hard...)
Looks amazing as well as scary. Got the vibe down really well. Don't really get how the theme of duality is implemented here.
Great atmosphere for such a short time frame of development, well done!
Seeing the eyes of the cats light up in the distance and then getting chased got my heart racing, very nicely done! The audio was also cool, it created it scary atmosphere! Really curious how this will feel with a bit of extra context story-wise or maybe some voice lines!
Awesome!