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A jam submission

LanternCorpHeroView game page

- "The game is almost completely made out of a single asset"
Submitted by @Studios — 2 hours, 47 minutes before the deadline

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LanternCorpHero's page


CriteriaRankScore*Raw Score

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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This seems to be a cool game with great visuals and atmosphere, however just like mnsingh, I had a lot of trouble understanding what to do. I really liked a lot of the graphical effects, like how the walls would float in and out kind of like a curtain. This game has lots of potential and can do really well if things were clearer to the player. Good work! :)

Developer (1 edit)

Can you bring the lanterns back in order and beat all levels ? 

Get ready for puzzles with infinite possible amounts of lanterns.


Left click in front of fused lantern: go through lantern.

Right click in front of fused lantern: go one world back

Space in front of lever: activate/deactivate it so lanterns can follow you.

space in front of a normal lantern and fused lantern: transfer the normal lantern through the fused lantern back to the last world you were in.

Goal: let the lanterns follow you and touch the squared highlighted objects on the ground to get to the next level. pink ones can only hold normal lanterns while blueish ones can only hold fused lanterns.

Voice Acts)

Moderator: Ben Garbutt

Creature from Poland: Christian Sperl

Everything else)

Edward Abiakin (@Studios)


The visuals were good how did you make the things move randomly ? (you could increase the brightness a bit). But bro I could not understand the gameplay at all. I somehow completed level 1 and I could also light lanterns but what with those red and blue buttons ? Sorry for not understanding the full potential of your game. Bset of Luck.