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A jam submission

Earth ManipulatorView game page

A game about manipulating earth, I guess B)
Submitted by llamaglama — 4 days, 11 hours before the deadline
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Earth Manipulator's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#753.2003.200
Graphics#792.9002.900
Creativity#803.1003.100
Gameplay#802.7002.700
Music#812.5002.500
Overall#872.8502.850
Geometricness#992.7002.700

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

nice game!

Developer

thanks! :D

Submitted

Hmm. I am probably missing the obvious, but how do yo switch modes here?  

Developer

In all the levels there is a button in the lower-left corner of the screen.

Submitted

This is a great concept, and an amazing first game! if you keep making games, you can become an even greater developer in no time!

Developer

thanks, that's my goal :D

Submitted

nice job

Developer

thanks :)

Submitted

The puzzle is too hard. It takes a long time to move the object and sometimes it stutters. The player's character's art is lovely. Overall great idea

Developer

yeah maybe I didn't designed well the difficulty curve, I couldn't solve the stutters without breaking my game lol. Thanks for the feedback :)

Submitted

It's a great idea but hard to figure out the puzzle. Helpful to make early levels easier in order to learn game play. Music was playful and I liked how the switch mode changed the mood and tone

Developer

yeah maybe I didn't designed well the difficulty curve. Thanks for the feedback :)

Submitted

It needs to be made clear that you need to click on the shapes in order to move them in puzzle mode. Also, I don't understand the point of having a cooldown on switching modes when that is the point of the game.  One thing I would like is if the little blob could jump just a little bit higher.

Developer

There is a tutorial in the level 1 but maybe it was not clear enough.  about the cooldown, I set the cooldown because of the 4th level, I finished designing that level but then I realized that it could be solved spamming the switch, I didn't have time to redesign the level  so I just set a cooldown :/