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A jam submission

The Spooky SideView game page

A strategy-platformer game made for the 24th GDL Game Jam. The theme was halloween!
Submitted by megacaie — 4 hours, 50 minutes before the deadline
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The Spooky Side's page


CriteriaRankScore*Raw Score

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Talking points of your game
This is a spooky puzzle-platform game where you play as a halloween ghost trying to reach the goal. He can switch between the normal dimension and the spooky halloween dimension.

What Assets did you use?
I used this song as background music, which I asked permission for:

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I played your game as part of a Let's Play video of this game jam! 

(1 edit)

Clever mechanic with nice level design and a spooky melody. Loved this

Edit: A hovery sound when you jump would have made this an instant winner.


This is probably my favorite submission. Good controls and nice polish.


Probably one of the most creative submissions. The concept and level design are most interesting since there can be multiple ways to get to the end. Music was relevant to the theme too.

I got stuck in blocks way too often though. I was also able to go off-screen to the left in this level:

Pretty good overall. Needs some important bug fixing but this one is solid.


Creative idea. I liked the switching. with the music it makes it feel like retro which I love.  there are few bugs. but that:s expected in short time.

Submitted (3 edits) (+2)

This is quite unlike other games. I like that difference. Kinda reminds me of Danny Phantom, idk why. The dimension switching is cool. The casual-ish music adds to that effect.

Also, When in ghost brick then switch back ghost gets stuck in the interior of real-world wall.


Fun concept and execution. Had a lot of troubble balacing the world switching and floating at first, but it got a lot better after a while. Would also often get stuck inside of objects and either get stuck, have the leven instantly restart which was a bit confusing or fiding a way out using the world switching mechanic. Also found out that tapping the float button practically dubbles your time airbourne. Do not patch this, it added a lot of replayabillity as it allowed the satges to be completed in multiple ways, and adds a bit of speedrun value. Overall very good :)


I like the challenge of the game and the sound is funny too. :)


GREAT GAME! Have tried out all the submissions.
This should prolly come 2nd.

Concept was great but needs more polish,also the main selling point of this game had to be the level design. Other things only add to it but it was some good fun despite some frustrating elements.


I loved the game concept actually and the way you can switch between going through walls and flying, but at some point i found it confusing , i dont know if its only me but i had a hard time figuring out how to pass certain levels because i was stuck switching between flying and going through walls, in general your game looks nice although it needs more polishing, i love the concept once again and good luck to you! :)