When the creatures drew nearer and the music/sfx starts while you are hiding is really cool. I think what would've helped was to add footstep sfx for the player or just footsteps in the building to build that atmosphere more. Also would've liked to have a bit of warning if an enemy is on the other side of the door. Nice job!
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Void House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #8 | 3.455 | 3.455 |
Polish | #10 | 2.818 | 2.818 |
Overall | #11 | 2.977 | 2.977 |
Fun | #12 | 2.545 | 2.545 |
Theme | #13 | 3.091 | 3.091 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Talking points of your game
Void House is a game of survival-horror platformer 2D, where you need to help Nicolas find a way out of the vacuum house maintaining your oxygen, collecting O2 tanks, and hiding on the cabinets for avoid to get caught by the monster.
What assets were used?
Graphics and sounds: Freepik, Brian MacIntosh, MLOPEZ,
Teckpow, Remaxim, Gundatsch, Warmguy
Members of www.opengameart.org
Fonts: Raymond Larabie, Sinister Fonts
Members of www.1001fonts.com
Player character: PUDDI
From www.assetstore.unity.com
Background and textures: Kronbit
From www.itch.io/game-assets
Icons: Freepik
From: www.flaticon.com
More graphics: OpenClipart-Vectors
From: www.pixabay.com
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