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PatchesTheWright

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A member registered Aug 11, 2017 · View creator page →

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(3 edits)

New demo version v0.2 available!

New purple pieces: They have a sub-color that is represented by button-shaped hat, with them you can use Swap skill and Switch effect.

   

Swap skill: If a purple piece prevails after combining with different color, their sub-color is swapped to same target color.

Switch effect: If any piece prevails after combining with a purple piece, their color are switched to target sub-color.

Implemented challenge and puzzle select screen: Challenges contains a certain puzzle numbers envolving specific effect or skill, after choosed a challenge the player is guided to select screen.

Placed piece hightlight: After player placed your piece on the board, their square changes color to yellow indicating that piece can be repositioned.

Restart memory: When resets any puzzle except tutorial, all placed pieces returns to last placed position.

Fixed bugs

  • Overlapping piece with others on placing phase;
  • Win puzzle with only petrified piece remaining;
  • Overlapping piece with petrified piece on solve phase;
  • Puzzle 1-1 tutorial freeze.

Minor changes

  • Added music and sound effects;
  • Remade puzzle 1-1 tutorial, added more explanation with step-for-step guide;
  • Added more 12 levels;
  • Added brief explanation about effects for each first puzzle group;
  • Added "Puzzle complete" message after solve a puzzle;
  • Added fade animations in screens transitions.

Link to the game: Version v0.2 (07/08/2019)
https://patchesthewright.itch.io/equivalent?secret=pY4neC05YzP8qgX7Yz2uTeoUa4E

(4 edits)
  • New version v0.1 available!

New art: Replaced tokens for medieval fantasy pieces.

Undo and Redo System: Player can now redo and undo their movement.

Combination preview: When the player selects a piece, will be displayed a balloon above the others piece inside their movement range.

Skills & Effects: Combining mechanics were simplified as skills and effects. They are automatically activated when combining any piece. I did this to facilitate the understanding of the mechanics within the game, the player can see his description by hovering over their icons.


Fixes:

  • Improved drag and drop system;
  • Fixed bug when combining piece with differents colors that sometimes not give extra movement;
  • Now players can make theirs movements by clicking on yellow square;
  • Added a little tutorial in-game on the first puzzle;
  • Reformed some puzzles to adapt the new system and tutorial;
  • Added more 4 puzzles;

Link to the game: Version v0.2 (07/08/2019)

https://patchesthewright.itch.io/equivalent?secret=pY4neC05YzP8qgX7Yz2uTeoUa4E

Hello! I've developed a prototype of a 2D puzzle game and I'm looking for someone who can give me feedback for improve my game, could you take a look?

https://itch.io/t/483211/equivalents-minimal-puzzle-game

(2 edits)

Hello guys! How are you?

I bring here my new project of a minimalist 2D puzzle. The game contains some elements of mathematical calculations and a bit of strategy in which you should position your pieces on the board and combine them until there is no piece left.

  • How to play

Each level the player starts with some numbered pieces of a certain color, being blue, red, green or yellow, from 1 to 9.

The player must distribute all of them on the board before starting by combining other pieces. When finished, press the Start button to solve the puzzle.

To distribute the pieces click and drag them to an empty tile.

Basic moves

To move a piece the player must select it and click on the square with the corresponding color to slide in the desired direction. Remember that each piece can only be moved once.

To deselect, use the right click or click on any corner of the screen.

Combining

To combine a piece, it must be within movement range of the selected piece. When combining it can automatically active a skill with / without effect, which will be indicated with a balloon above the piece.

Skills

   Party: When combining pieces with same color, theirs values will be added.

   Battle:  If a piece is combined with a different color, value between them is subtracted, the piece with highest value prevails.

Effects

Effects are like buffs or nerfs that gain when combining, depending on the situation different effects are applied.

   Impulse: When a piece is combined, it can be moved again.

   Petrify: Combining with a gray piece, it can not be moved again regardless of the value or order.

Any feedback, suggestions or criticism will always be welcome. Thanks for you attention!


Hi everyone! I had already developed a couple of games for pc and lately I made my first attempt for mobile devices.

Spiking Dash is a platformer infinite runner style, and all you need do is prevent your character from falling into the hole by staying on the platforms. The controls are simple, touch the screen to jump and touch again in mid-air to stomp.

The link to the page: https://patchesthewright.itch.io/spiking-dash

Features

  • The game has a total of 9 levels, at each level the platforms are getting smaller.
  • Share your high score with Google Play Games rankings.
  • Simple one touch controls.
  • Languages available in Spanish, Portuguese and English.
  • Procedural platforms, backgrounds and visuals.

If you are interested, please give me your feedback  it would help me a lot for my improvements. Thanks!

Thank you for your suggestion, i am really glad that you appreciate my job. I agreed with the lack of warning and most part of game needed sfx,  this was because I was very worried about the art and spent too much time on it, instead of leaving it as was and having polished the other parts.  But you can be sure that with this I will make games much better in the future, thank you once more for playing.