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A jam submission

Bright EchoesView game page

#GDKO
Submitted by Niko_Again — 1 day, 10 hours before the deadline
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Bright Echoes's itch.io page

Results

CriteriaRankScore*Raw Score
Was there a sense of progression?#1941.2872.167
Did the game align well with the task?#1961.7823.000
Did the secondary mechanic complement the core mechanic well?#1991.2872.167
How well implemented was the core mechanic?#1991.5842.667
Overall#2031.4652.467
Would you like to see this game idea developed further?#2051.3862.333

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM

Which game engine did you use?
Unity

What are your pronouns so I know how to refer to you in the videos?
No need for pronouns

Will you continue in GDKO if you were selected as a Wildcard?
Yes

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Comments

Submitted

I think you got the two mechanics down, could see this being developed further.

Developer(+1)

Thank you!

I am planning to develop further later!

Submitted

Gameplay is very unclear. It has a good vibe, but not sure what to do.

Developer(+1)

I just wanted to make the gameplay, I had very little focus on any story, at least that what I understood about this game jam, if not, I'm apologize.

Submitted

The mechanics seemed very odd? Some of the fires counted in the counter but some didn't, there's cube sprites blocking each others causing clipping, traps seem to have a black hole around them and they suck you in, and the map has no borders. There really wasn't much of note.

Developer

I actually forgot to point out at start screen, only the permanent fire, the ones that looks like little suns increase the counter