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Bright Echoes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Was there a sense of progression? | #194 | 1.287 | 2.167 |
Did the game align well with the task? | #196 | 1.782 | 3.000 |
Did the secondary mechanic complement the core mechanic well? | #199 | 1.287 | 2.167 |
How well implemented was the core mechanic? | #199 | 1.584 | 2.667 |
Overall | #203 | 1.465 | 2.467 |
Would you like to see this game idea developed further? | #205 | 1.386 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Type one of these words: AIM - DUCK - GROW - FLOAT - VOICE - CHOICE
AIM
Which game engine did you use?
Unity
What are your pronouns so I know how to refer to you in the videos?
No need for pronouns
Will you continue in GDKO if you were selected as a Wildcard?
Yes
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Comments
I think you got the two mechanics down, could see this being developed further.
Thank you!
I am planning to develop further later!
Gameplay is very unclear. It has a good vibe, but not sure what to do.
I just wanted to make the gameplay, I had very little focus on any story, at least that what I understood about this game jam, if not, I'm apologize.
The mechanics seemed very odd? Some of the fires counted in the counter but some didn't, there's cube sprites blocking each others causing clipping, traps seem to have a black hole around them and they suck you in, and the map has no borders. There really wasn't much of note.
I actually forgot to point out at start screen, only the permanent fire, the ones that looks like little suns increase the counter