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A jam submission

ArtificialAdventureView game page

Listen, and talk (into your microphone)
Submitted by tuna1103 — 11 hours, 50 minutes before the deadline
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ArtificialAdventure's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#42.4753.500
Narrative/Mood#53.1824.500
Overall#52.8284.000
Polish#61.7682.500
Art#60.7071.000
Game Design#62.4753.500
Overall#62.2393.167

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(1 edit)

I haven't played it yet, as it froze on the menu (which also had no padding on the right hand side of the screen, and was merely the blue sky/brown ground of an unloaded scene). I'll hold off on my vote for now! I did hear the narrator 'set the scene' for me, so it sounds like fun! Keen to play! But not really sure how to... are there instructions or prompts we can start with?

Developer (1 edit)

I am working on a UI overhaul, but just speak into your microphone once the narrator is done. I will add some clearer instructions on the page, there really isn't anything on screen to look at at this point (an adventure of the mind)

Submitted

@ztunison - it says there's a password required to view the page?

Developer(+1)

My bad, I think it's fixed now....

Submitted

This is so cool!

I found that I was quite restricted in what I could do (for instance, in the beginning, when I was approached by the guards, I tried doing a lot of different things but was shepherded into doing the riddle) but I love the idea and possibilities.

I'd really love the option to type and read text, instead of relying on volume and voice.

I'd love to understand a bit about how you've implemented this.

Developer(+1)

Thanks for playing!

I'm pretty happy with it working at all on anyone else's computer. Text input (via keyboard) and display is on the list of features I'd like to implement for sure. Also working on voicing dialogue with voices other than the narrator. Improving the AI's storytelling ability, internal consistency, and more story plots are also on the list of improvements I'm working on. 

Happy to answer specific questions about implementation on discord, I'm tuna over there. 

Developer(+1)

Developer note: this is a very lightly tested proof of concept I threw together over the past two weekends. I intend on expanding upon this in various ways but didn't have time prior to the deadline to do so. 


The theme of "unconventional weapon" I took a little bit of liberty on. Feel free to fight enemies with a spoon if you want, you'll likely succeed. My take was I as a dev am using a relatively new API to "enhance" the storytelling aspect. As it turns out OpenAI becomes rather predictable so there's realistically only about 3 scenarios in this project, and sometimes the responses just don't make sense. I have some plans to combat all of those, but not the time to implement them in the next 12 hours