I want to try making something with a bleak atmosphere of age and ruin. Not sure I can personally achieve that in the limitations but that's my basic direction to aim art/music in. I've stuck to a greyscale palette (with minor tinting) mainly because my first Game Boy was a Game Boy Pocket, so this is more how I remember these games :)
Partial test map as seen in mapping utility (Mappy). I'm sticking to 8x8 tiles.
Panning around the loaded map in unity play-test mode.
This is the first time I've really had a stab at making anything in Unity. I've spent most of my time so far most likely re-inventing the wheel by putting together a tilemap script (and pixelling/fiddling with LSDj), but I'm hopeful for some semblance of gameplay by the deadline. Next steps in rough order of priority:
Enemy sprite(s)- Actual enemies with collisions
- Attacks and animations
- Map collision
- Finish a map
- GUI stuff- health etc.
- Music and SFX (trying out LSDj, some progress here already)
, maybe a title screen. - Extra maps, story elements