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Top down action/adventure amidst ruins

A topic by ChipImplant created Oct 05, 2016 Views: 486 Replies: 2
Viewing posts 1 to 3
(5 edits)

I want to try making something with a bleak atmosphere of age and ruin. Not sure I can personally achieve that in the limitations but that's my basic direction to aim art/music in. I've stuck to a greyscale palette (with minor tinting) mainly because my first Game Boy was a Game Boy Pocket, so this is more how I remember these games :)

Partial test map as seen in mapping utility (Mappy). I'm sticking to 8x8 tiles.


Panning around the loaded map in unity play-test mode.


This is the first time I've really had a stab at making anything in Unity. I've spent most of my time so far most likely re-inventing the wheel by putting together a tilemap script (and pixelling/fiddling with LSDj), but I'm hopeful for some semblance of gameplay by the deadline. Next steps in rough order of priority:

  • Enemy sprite(s)
  • Actual enemies with collisions
  • Attacks and animations
  • Map collision
  • Finish a map
  • GUI stuff- health etc.
  • Music and SFX (trying out LSDj, some progress here already), maybe a title screen.
  • Extra maps, story elements
Submitted

That definitely brings across the image of a broken ruin. Not just the grainy and irregular tiles but their placement too.

@metalman42 thanks, I'll keep trying to bring that out in tiles/maps :)

Progress:

  • Updated player sprite, added extra frames and attack animations
  • Made an enemy sprite
  • Skipped ahead to making a quickie title screen based on this enemy

Updated player spritesheet

Enemy spritesheet

Crude title screen. "Amidst Ruins" is now my title I guess :p

Now I need to get a better understanding of how to apply Unity's animation tools to this particular set up.