Play game
Hitty Mouse Travels the World's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #138 | 2.874 | 3.400 |
Overall | #220 | 2.451 | 2.900 |
Graphics | #239 | 2.366 | 2.800 |
Overall Gameplay | #241 | 2.197 | 2.600 |
Gameboy Feel | #252 | 2.366 | 2.800 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Very curious entry! I loved the game's "weird" aesthetics, the pink in the palette makes it very creative. I couldn't really play the game for a long time, because of the clamped camera movement: it's particularly confusing. I love the weapon variation, it always feels cool to get a new weapon upgrade. I also liked how cube progression at each stage is saved between sessions. Nice touch!
Great entry! This would probably be one of my favourites of the jam if I didn't find it so obscenely difficult! I was never able to get further than the third level.
Aesthetically I liked how the camera only moved in grid increments, but it made moving between screens a bit disorienting. This, paired with the fact that enemies could spawn right on top of you with only a second or so to react made it so I was constantly taking damage by simply walking around.
I appreciated that the game saved your cube progress between runs (especially since I fell through the floor a couple times) but I would have liked if collecting all the cubes let you skip a level entirely instead of simply giving you a damage boost. Most of the enemies take only a couple hits to kill anyway, and it took multiple runs to collect them all for just the first level.
Lovely game! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)