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I am Rubba, You Are Gloo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #30 | 3.813 | 3.813 |
Gameboy Feel | #40 | 4.125 | 4.125 |
Sound | #42 | 3.625 | 3.625 |
Overall Gameplay | #43 | 3.625 | 3.625 |
Graphics | #64 | 3.875 | 3.875 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really neat concept! I included it in my compilation video series of all of the GBJam 5 games, if you'd like to take a look :)
Awesome work! Interesting mechanic, well presented, super polished. Loved how it really felt like you were throwing spells back and forth at each other when more enemies were on screen. Only really complaint is it was kind of hard to tell when you would be in line with enemies on the y axis, and the vertical movement speed felt a little slow which kind of got in the way of combat. But overall great stuff!
Very good game. Original, good controls, good length. One of the best games in this GB Jam. I found myself exclusively using the flash counter move. It was just faster and easier than capuring their projectiles.
I really enjoyed the presentation here, this is one of the top rating 'Gameboy feel' submissions for sure!
I love the main mechanic. It's a creative idea that you executed well and plays well. It would be interesting to see how you could advance the mechanic to make things more interesting through-out the game. Maybe you can't capture certain elements if you are already holding a conflicting type - causes some sort of blow back and damage to the player. If I had to nitpick anything, it would be that it felt like the amount of damage necessary to kill each enemy was random? Some would go down with one return shot, another (of the same enemy type would take 5). Small but something I noticed.