Play game
SASSAFRAS THE GAME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #23 | 2.143 | 2.143 |
Technical | #24 | 2.571 | 2.571 |
Overall | #24 | 2.429 | 2.429 |
Originality | #25 | 2.714 | 2.714 |
Polish | #25 | 2.143 | 2.143 |
Graphics | #26 | 2.429 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The controls aren't too polished, and the audio is just too repetitive.
- Addictive but hard technical platform game.
- Nice concept! Took me a while to get into, due to the slippery physics and sensitive controls - playing with the D-Pad on a real GBA was almost impossible, so I switched to an emulator and resorted to using savestates. But I'm glad I perserveered - the layered music was very cool, and the ending was really funny!
Repository URL
https://github.com/evsamrob2/sassafras
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice challenging game! I saw you already discussed the up-to-jump thing in the other comments - I went ahead and made myself a build that uses A to jump, and with that I was able to finish the game. Some nice level design with a few different tricks to figure out, and good potential if you wanted to expand it into something bigger.
If anyone has any tips for the sound engine on the GBA it would be very appreciated. My sound is a little bugged and makes a 'pop' sound on the repeat of the songs and effects. This is the reason there are no sound effects as it is much more noticeable on short sounds.
Not really sorry, my only suggestion would be to use MaxMod, or Apex Audio System if you want less CPU overhead and don't mind less flexibility
I love playing hard platformers, and enjoyed this one.
Here’s what I thought while playing.
It’s still nice little game though.
Also, Had the player gone to home safely at the end? Or did he just die in the stomach?
thanks for playing!
1. I realized the up button as jump was probably a mistake and have been meaning to change it. I originally was planning on adding more content that would use more buttons but never got around to it.
2. The wall jump system is supposed to work the way you described but it is bugged at the moment. I will be returning to look closer at it.
3. This is also a bit of a bug that i meant to address but ran out of time.
4. That wasn’t meant to be a trap but very well could act as one. the idea there was to grapple onto the ladder, jump off and redirect yourself in the air back to the left wall, jumping off again and grappling onto the right ladder. (This wall jump sequence works as the ladders fully reset your wall jumps)
I don't know whats happened to the player, maybe well see more of them in the future.
I didn't make it very far, it's a tough platformer. Player seems a bit slippery, but with the blue caves, I'm guessing it's supposed to be icy?
thanks for the feedback, the player is just slippery in general. I plan on going back and tinkering in the future and will keep it in mind :)
Make sure you get other peoples advice too before you tinker too much. It could always be that I'm just really bad.
This was my biggest hurdle, on the second "screen"