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A jam submission

SASSAFRAS THE GAMEView game page

A platformer, where you make a song. Jump around :)
Submitted by screv69 — 5 hours, 32 minutes before the deadline
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SASSAFRAS THE GAME's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#232.1432.143
Technical#242.5712.571
Overall#242.4292.429
Originality#252.7142.714
Polish#252.1432.143
Graphics#262.4292.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • The controls aren't too polished, and the audio is just too repetitive.
  • Addictive but hard technical platform game.
  • Nice concept! Took me a while to get into, due to the slippery physics and sensitive controls - playing with the D-Pad on a real GBA was almost impossible, so I switched to an emulator and resorted to using savestates. But I'm glad I perserveered - the layered music was very cool, and the ending was really funny!

Repository URL
https://github.com/evsamrob2/sassafras

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Comments

Submitted (1 edit) (+1)

Nice challenging game! I saw you already discussed the up-to-jump thing in the other comments - I went ahead and made myself a build that uses A to jump, and with that I was able to finish the game. Some nice level design with a few different tricks to figure out, and good potential if you wanted to expand it into something bigger.

Developer

If anyone has any tips for the sound engine on the GBA it would be very appreciated. My sound is a little bugged and makes a 'pop' sound on the repeat of the songs and effects. This is the reason there are no sound effects as it is much more noticeable on short sounds.

Submitted(+1)

Not really sorry, my only suggestion would be to use MaxMod, or Apex Audio System if you want less CPU overhead and don't mind less flexibility

Submitted (1 edit) (+1)

I love playing hard platformers, and enjoyed this one.

Here’s what I thought while playing.

  1. You press UP to jump. I wanted to play this on real hardware, but gave up knowing this. Jump button really should be assigned to a seperate button in platformers.
  2. If you wall jump on left side, even if you touch the ground, you can’t wall jump on left side again before executing wall jump on right side. It took some time to figure this out. It would be better to reset the flag when you touch the ground.
  3. The inertia. I wanted to slow down in mid-air, so I’ve changed my direction, and what I got is full speed to the other side.
  4. Some levels contain trap. e.g.

It’s still nice little game though.

Also, Had the player gone to home safely at the end? Or did he just die in the stomach?

Developer

thanks for playing!

1. I realized the up button as jump was probably a mistake and have been meaning to change it. I originally was planning on adding more content that would use more buttons but never got around to it.

2. The wall jump system is supposed to work the way you described but it is bugged at the moment. I will be returning to look closer at it.

3. This is also a bit of a bug that i meant to address but ran out of time.

4. That wasn’t meant to be a trap but very well could act as one. the idea there was to grapple onto the ladder, jump off and redirect yourself in the air back to the left wall, jumping off again and grappling onto the right ladder. (This wall jump sequence works as the ladders fully reset your wall jumps)


I don't know whats happened to the player, maybe well see more of them in the future.

Submitted(+1)

I didn't make it very far, it's a tough platformer. Player seems a bit slippery, but with the blue caves, I'm guessing it's supposed to be icy?

Developer

thanks for the feedback, the player is just slippery in general. I plan on going back and tinkering in the future and will keep it in mind :)

Submitted(+1)

Make sure you get other peoples advice too before you tinker too much. It could always be that I'm just really bad.

This was my biggest hurdle, on the second "screen"