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GoAlone's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #4 | 4.000 | 4.000 |
Graphics/Animation | #6 | 3.333 | 3.333 |
Music/Sound | #9 | 2.667 | 2.667 |
Technical | #12 | 2.333 | 2.333 |
Overall | #13 | 2.867 | 2.867 |
Fun | #15 | 2.000 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which parts of the entry did you NOT make?
GB Studios, template song
Which parts of the entry did you make BEFORE the jam started?
None!
How many people were on your team?
Just me
What tools, engine, languages, etc. did you use to build the game?
GB Studios, GIMP, Milky Tracker
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Comments
Well done working with the full limitations of the Game Boy. The way the screen wraps got me a little tripped up but I was able to find the end. Having the choice at the end it really neat as well. Great work.
Thank you so much for playing it till the end! I definitely had to go a bit abstract with the concept since the mechanics were full of interesting challenges (only one actor can move at a time, you can only have 9 trigger-able events on each screen, etc) But the limitations with the background tiles and music channels really threw me for a loop. Had to redo almost all the art at least once, haha