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Space Loss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Use | #23 | 3.518 | 4.125 |
Innovation | #26 | 3.198 | 3.750 |
Gameplay | #37 | 2.558 | 3.000 |
Overall | #40 | 2.594 | 3.042 |
Graphics | #41 | 2.452 | 2.875 |
Technical | #43 | 2.452 | 2.875 |
Audio | #53 | 1.386 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How was your jamming experience? Were you able to produce more or less than you expected?
Pretty good actually, I did a bit less then I expected, but I am still proud of it.
How did you apply the theme to your entry?
I used the term 'space' as in 'space of a room'. The room gets smaller or bigger when you take damage.
Anything else to add? (share your twitter, twitch, youtube etc.)
Not really, I've used a custom font (m3x6) and I have a Youtube channel, but It's mostly dead and was used for gameplays. (https://www.youtube.com/channel/UCtXzjyvtgN08qy8yS4DeWpA?)
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Comments
I like the mechanic of the rooms changing as you get hit, its really cool. It was a little hard but I am also terrible at twin stick games :D I liked the artstyle too :)
Good job! The controls felt really good, and I liked the neon color pallet. Really good use the theme as well. Enemies take up space, and their projectiles take up space too. Very cool~ You can definitely work on this more if you have motivation (add a story, and more graphics, sound, etc.) Please check out my entry 'Europa' if you have time~