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A jam entry

Vitam AeternamView game page »

Submitted by Pixel Lifetime with 1 hour, 12 minutes before the deadline

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Results

CriteriaRankScore*Raw Score
Theme#432.6672.667
Audio#621.4441.444
Graphics#681.6671.667
Fun#701.6251.625
Overall#731.7151.715
Gameplay#731.4441.444
Overall#771.4441.444

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Give a brief description of your game:
(Short) Travel in time between periods of time.

(Long) People are immortal in this world. Well just rich people. Rich people became immortal but they didn't want to share their immortality which resulted in a world where the gap between poor and rich became impossible to measure. They are very few but they control everything, from police, economy, military to what people do in their lives. People are assigned to do some task from their very birth to death. Death is encoded to appear in 240 years old, so on death day all the family gathers to say goodbye to their family member that is going to die.

But the problem is that the time is the currency, so people need to use this time to buy food and all the things they need to live. There is no way to earn the currency for yourself but you can preserve your time and someone will use theirs to buy something in exchange for your services.

Child growth and intentional killing for time became a major crime. People steal others time or make them give it back.

Robots were given human rights. Their intelligence was made to match the humans. But rich people didn't get rid of humanity because robots were more efficient - because of their personal and humane reasons.

Find a way to destroy their system. Get the information you need.

The device lets you to travel to another time period where you can discover what happened that the information wasn't released to the public. And get people what they deserve.

What controls do you need to use?
WASD | Q | E | Space

How did you bring the theme of Time into your entry?
Time travel(yes) and time is a currency(not yet)

What was the most interesting part about making the game?
Time - I couldn't spend enough of it to finish it :)

Anything else to add?
I will try to finish it :) But anyway that was a great experience and I got everything working except currency, art and level design.

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Comments

(+1)

A lot of though seems like went into this. I didn't understand what to do, but I applaud the hard work and getting something done for the jam!