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A jam submission

NeighbourhoodsView game page

Find all the sounds and explore the neighbourhood!
Submitted by tatsoni, Tuhq — 1 day, 59 seconds before the deadline
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Neighbourhoods's itch.io page

Link to gameplay video
https://youtube.com/shorts/Lc3JBHhgnO8

Team
Joltrome - 3D scanning
Oona - 3D scanning, audio
Tatu - 3D scanning, audio, text, code

Tools and Resources
Polycam
Blender
Model Viewer
Glitch

Estimated work hours
Joltrome 2h, Oona 7h, Tatu 12,5h

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Comments

(+1)

I figured my notes from reviewing the games might come in handy, so here's what I wrote about your game as I was playing:

Worked much better than I expected it to initially. The semi broken 3d scans give a nice sense of place, they are almost better when they are more broken. 
The sounds that are more ambience than anything else were the best for me. 
It’s maybe a shame that the background is always white, but that’s a minor thing. 
All in all, a nice experience!

Developer

Thank you :-) I myself was surprised too by the 3D scan's glitchy appeal.
Nice to hear about the sounds, and testing different backgrounds will definitely be something to try out. Glad you enjoyed this!

Submitted (1 edit) (+1)

This was very surprising experimental game. Points for creativity! Visuals looked mostly good but some scenes looked like to have some weird distortion in them (maybe it was the store?). Audio clips were selected well and added to the atmosphere of the places.

I noticed that in on one area change there was placeholder text: "asdfg". Also in one or two areas the sound effects was all the same. Was this a mistake or was there a meaning that I just didn't get?

At the beginning it looked like that there was going to be a story but then I lost track of it at some point. Nevertheless the general atmosphere was really nice.

I would be interested to know how the art was done. Are those like photographs?

And by the way, if you have a chance to try either of the games I participated creating (DNA & Travelling Neighbors), I would very much appreciate some feedback for them. Positive or constructive are both welcome.

Developer(+1)

Thanks for the feedback :-) And for pointing out those bugs, older build was displayed instead of the final submission. 
The art was done by photographing yes! To be more exact by using photogrammetry and an app called Polycam. I really like the glitchy results it gives, close to reality but dreamlike somehow. I encourage you to test it if you are interested!

Submitted(+1)

Very cool visuals and I liked the audio clips -- the store and building exteriors were my favorites, but all were fun to examine.  Nice!

Developer

Thanks! :-) So nice to hear what you liked the most, we ended up having quite different moods in the scenes.