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A jam submission

A Coffee-making gameView game page

A small pixel game for a GNOJ#5 game jam. Make coffee
Submitted by Tuhq
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A Coffee-making game's itch.io page

Credits
Oona Ala-Honkola - Solo game developer

Gameplay video
https://www.youtube.com/watch?v=Nvv6N_FM45M

Tools used
The whole game was made in Bitsy.

Development hours
6-7 hours.

Length of the jam
48 hours

Theme
The Finnish part is the quirky retro-aesthetic, as well as the nod to the coffee-culture in Finland. The Korean part is quite lacking at this moment, but I am planning on adding Korean coffee types to the game as well, and I'm trying to implement a high score system, somehow <:)

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Comments

Poetic coffee game! I love it! I have not seen other coffee games done with Bitsy. Looking forward to see how you implement the game further, especially the story. Nice idea to use shaky fonts! :)

Submitted (2 edits) (+1)

Hi!

Nice start of a game. Good well be an intro to some larger game (coffee themed or not)!

Also, high score system in a coffee game sounds really interesting. Have you thought about would it be a time based or somehow dependent on the ingredients used?

In case you have not yet catch them, I listed here some possible possible bugs that I found while playing. Hopefully, they will help if you plan to continue working with the game:
- After going trough a door, it is possible to turn to other direction and walk out of the room
- Using the coffee maker leads to same result ("regular coffee") when having collected the right ingredients (oat milk and coffee grounds), with either one of them or even without ingredients at all

Developer

Thank you for the thoughtful comments and help with the bugs :) !

Initially I've planned the scoring system to be in according to the ingredients used, for example actual coffee recipes give good points but weird combinations could either give you bad points or some secret recipe could give the player the most points. The time based scoring sounds really good as well, combining both would make it more competitive for sure!

Thanks for telling about the bugs, I thought I had taken care of the door transition but apparently not :P
I'm really a newbie with making games and coding, so the variables used in Bitsy's dialog system are a bit of a head-scratcher still. I'll have to look into it more to get the inventory system to actually work as intended.  Thank you for the input!