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IdleSmith's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #752 | 1.333 | 2.000 |
Fun | #945 | 1.000 | 1.500 |
Mechanics | #947 | 1.000 | 1.500 |
Theme | #948 | 1.000 | 1.500 |
Overall | #955 | 1.167 | 1.750 |
Music | #964 | 0.667 | 1.000 |
Sound | #965 | 0.667 | 1.000 |
Aesthetics | #994 | 0.833 | 1.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
No
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Comments
I like the concept, but the execution isn't quite there. Queuing actions in a way where I expect one to lead into the next (such as mining copper -> smelt copper ingot -> craft dagger) tended to either execute once on the later parts or not at all. When attacking the dungeon I was able to bring it down to 0% while at the same time my items reduced into the negatives.
Took me a while to understand. Interesting game.