Hi, just had a look.
My laptop struggled to run the game at a decent frame rate, but I was able to play it.
The environment looked rather dark and made navigating a bit difficult, but making a car game that moves, turns and rolls as you would expect is normally challenging to do in a jam as a lot of inbuilt car controllers can be a bit buggy if not used the correct way (my experience with the Godot car controller lead me to try and make my own as it really didn't perform as expected).
I see in your asset list that you used sounds and music, but I didn't notice any when I played, could be because my laptop couldn't handle it. I think some of the lag on my laptop might have been the number and size of the 3D elements you are using. The map seems rather large, and seems to all load in at once. There may be things you can do to increase performance by looking at this. For my own games, I would really love to figure out a "chunk loading" system and object pooling. I would like to be able to make a big game, but I make and play on a laptop so resources are a bit limited.
Thanks for the game.


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