Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Box RunnerView game page

A game about collectng udpgrades and moving cargo around
Submitted by skinymike
Add to collection

Play game

Box Runner's itch.io page

Results

CriteriaRankScore*Raw Score
Music#7571.3472.333
Sound#7591.3472.333
Story#8780.9621.667
Mechanics#8851.3472.333
Aesthetics#8851.5402.667
Overall#9051.3472.333
Fun#9301.1552.000
Theme#9351.1552.000

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How many people worked on this game in total?
1

Did you use any existing assets? If so, list them below.
Main vehicle "1975 Datsun 280Z" (https://skfb.ly/oN6Cv) by jacces is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). https://sketchfab.com/3d-models/1975-datsun-280z-38d04ea30b6a4986990827dd95097b01 Sounds by Epic Games Fonts by Epic Games Music: Song: Aimer, c'est ce qu'il y a de plus beau By: Monplaisir https://freemusicarchive.org/music/Monplaisir/GOOD/Monplaisir_-_GOOD_-_04_Aimer_cest_ce_quil_y_a_de_plus_beau/ Textures, foliage and rocks are from Quixel megascans by Epic Games

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Hi, just had a look.

My laptop struggled to run the game at a decent frame rate, but I was able to play it.

The environment looked rather dark and made navigating a bit difficult, but making a car game that moves, turns and rolls as you would expect is normally challenging to do in a jam as a lot of inbuilt car controllers can be a bit buggy if not used the correct way (my experience with the Godot car controller lead me to try and make my own as it really didn't perform as expected).

I see in your asset list that you used sounds and music, but I didn't notice any when I played, could be because my laptop couldn't handle it.  I think some of the lag on my laptop might have been the number and size of the 3D elements you are using.  The map seems rather large, and seems to all load in at once.  There may be things you can do to increase performance by looking at this.  For my own games, I would really love to figure out a "chunk loading" system and object pooling.  I would like to be able to make a big game, but I make and play on a laptop so resources are a bit limited.

Thanks for the game.

Developer(+1)

Hey, thanks for the comments, unfortunately I got too ambitious and ran out of time.  I was trying to optimise for the stemdeck but at some point I introduced something that hit the frames, I dont think it is the size of the level, I think it is something in the lighting/clouds. thanks for playing! 

Submitted

No worries, good luck with it.

Submitted

Just to let you know that I'm unable to play or download your game.

Have you uploaded the files to itch.io?

If you have, I've noticed you have the project set to "in development", perhaps it needs changing to released?

If you get something sorted, I'll give it another look.

Developer(+1)

Hey, thank you so much for letting me know! I think I fixed that!

Submitted

Sorry for the delayed response, but there still doesn't appear to a download or play option for your game.

Have you uploaded any game files yet?  How have you set it up?

I've not rated yet as there is no game there yet.

Developer(+1)

I'm so sorry about that! and sorry for the delay, this jam came at a bad time :( I reuploaded it and it finally seems to be showing up