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[2024/Jam] - Jindabyne's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #81 | 3.718 | 3.718 |
Mechanics | #142 | 3.507 | 3.507 |
Sound | #264 | 3.127 | 3.127 |
Fun | #285 | 3.352 | 3.352 |
Overall | #307 | 3.352 | 3.352 |
Story | #355 | 2.592 | 2.592 |
Aesthetics | #496 | 3.056 | 3.056 |
Theme | #615 | 2.648 | 2.648 |
Ranked from 71 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Listed in the credits
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Comments
First of all, i do have a question about the gameplay, I've found that you can still adjust the tile position as it reaches the bottom, but just for fun i've tried to keep moving and not only did it allow me, but i could have the piece there endlessly if i wanted. The next one didn't come down until i've stopped all inputs. I don't think it was but just in case... was this the intended behaviour?
The game felt smooth and it's very fun to play, but knowing that felt like if i've used that it'd be the equivalent of cheating, since it gives you time that you shouldn't have to evaluate your options.
Cheers :D
At the moment there is a lock function that gets called only when the player has stopped trying to move the piece for a set amount of time.
I could definitely look at adding a second condition to prevent exploiting that and I agree it's worth considering.
Then again, I'm considering a hard mode that unlocks after you register a certain minimum score.
In hard mode I'd probably remove this "slide" feature altogether.
Something to ponder over the next week.
Glad you had fun :)
I played this game waaaaaay too long. This was an incredibly polished and fun Tetris experience. The soundtrack fit perfectly. I still could play for hours, but got other things to do xD
Glad you had the same experience I did, cheers :)